using System;
using UnityEngine;
using System;
using Object = UnityEngine.Object;

namespace RuntimeGizmos
{
    public static class ExtVector3
    {
        public static float MagnitudeInDirection(Vector3 vector, Vector3 direction, bool normalizeParameters = true)
        {
            throw new NotImplementedException();
        }

        public static Vector3 Abs(this Vector3 vector)
        {
            throw new NotImplementedException();
        }

        public static bool IsParallel(Vector3 direction, Vector3 otherDirection, float precision = .0001f)
        {
            throw new NotImplementedException();
        }

        public static bool IsInDirection(Vector3 direction, Vector3 otherDirection)
        {
            throw new NotImplementedException();
        }
    }
}